NVIDIA GeForce FX 5950 Ultra
3D Capabilities:
Hardware rasterization
Hardware TCL
Pure device
Max active lights: 8
Max primitive count: 1048575
Max vertex index: 1048575
Max streams: 16
Max vertex blend matrixes: 4
Point sprites (max size: 8192.0)
User clip planes (max planes: 6)
Depth bias
Scissor test
Two-sided stencil
Hardware shadow buffers
Textures:
Max texture size: 4096x4096
Multitexturing (max textures: 8)
Mip mapping
Bilinear texture filtering
Trilinear texture filtering
Anisotropic texture filtering (max: 8)
Cube mapping
3D textures
Projected textures
Floating point textures
Compressed textures
Fog:
Fog table
Vertex fog
Range-based fog
W-based fog
Z-based fog
Vertex Shaders:
Max VS version: 2.0
Max VS instruction count: 65535
Max VS constants: 256
VS 2.0 static flow contol (max depth: 1)
VS 2.0 dynamic flow contol (max depth: 24)
VS 2.0 temporary registers: 13
Pixel Shaders:
Max PS version: 2.0
Max PS instruction count: 1024
Max PS.1.x value: 2.0
PS 2.0 temporary registers: 22
PS 2.0 instruction slots: 512
High-Order Surfaces:
No hardware HOS support