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# ctrl.studio, Feb 20 2005
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# ctrl_objectlights
# shader plugin for maya( mentalray 3.3/3.4 )
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# /////////////////////////////////////////////////////////////////////////////////
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# revisions::
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# (v1.0) beta release
# (v1.1) pubblic release
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# ////////////////////////////////////////////////////////////////////////////////



a geometry api shader to allow area lights to use arbitrary geometric objects.



.install
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you know ...


.usage
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attach to any dummy poly mesh (transform->mentalray->geometryshader) 
the ctrl_objectlight plugin. fill the fields with the transform node
name for the obj to use as area source, and the light shape name for
the light to be used. light should be set to mentalray->arealight.
most of the times you'll want to set for the obj the visible, shadow,
and trace flag to 'no'.